Tomozaki is one of the best gamers in Japan, and in his opinion, the game of real life is one of the worst. No clear-cut rules for success, horribly balanced, and nothing makes sense. But then he meets a gamer who’s just as good as him, and she offers to teach him a few exploits…
Post-game equipment for girls is a little different than usual
Most strange spell names have unknown origins
Say what you want; famous games are usually fun
It feels awesome to gain a bunch of levels after a battle
When a girl’s your first friend, life feels like a date for a while
Sometimes you conquer a dungeon only to find a strong boss back in your village
The characters who become your friends after you clear a hard event usually have high stats
Once you start speedrunning the minigames, you seriously can’t stop
When a mentor character becomes a boss, they’ll push you to the edge
There are some problems a bottom-tier character can’t fix alone
When you go back to the starter town with the full party, new stuff tends to happen
Multiplayer games have their own special appeal
A single choice can change everything
Equipment for girls has special effects
The best games make reconnaissance fun
A happy ending doesn't mean this game is over
Battles go better when you're fighting alongside someone whose signature move is the opposite of yours
Villagers have their own way of life
If you keep upgrading your initial equipment, it'll usually become your most powerful weapon
Everyone has different expectations about a big event
Important items are usually lying around in enchanted forests
Sometimes the main character can't enter the village of another species on his own
If you don't make up your mind, the story won't advance
The patterns carved into the stone tablet are connected to the mysteries of the world
Even fairies feel lonely when they're away from their spring by themselves
Sometimes the ancient tome in the first town is the key to the final dungeon
You're sure to find what you want on the other side of the magic door
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