Susan O’Connor is an award-winning writer with over ten years’ experience creating worlds, plots, characters and scripts for video games. She works with game designers, creative directors, and producers to bring story and gameplay together. She has contributed to first-person shooters, action-adventure titles, RTS, RPGs and open-world games in a variety of genres, including sci-fi, fantasy, horror, action, thriller, mystery and crime. Her focus is on creating compelling story lines and complex characters in order to help studios and publishers find a wider audience. Some of her client list includes Epic Games, Ubisoft Montreal, Microsoft, Take 2 Interactive, Radical Entertainment, Activision, Sega, Sony, THQ, and Vivendi. She is founder and chair of the Game Writers Conference, now part of the Austin Game Developers Conference. In 2006, O’Connor was co-recipient of the DICE “Best Character” award for Gears of War. In 2008, she was co-recipient of the GDC “Best Writing” award for BioShock. Gamasutra has named her as one of the top 20 women working in the videogame industry today.
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